Equus

11 09 2008



“I’m here to pick up your horse.”

This is what I heard when I opened the door the other day to a visitor. It was about as strange as it sounds, but not quite as out of the blue.

A few days earlier we arrived home to find a lump of clay, wrapped in gladwrap, along with an invitation to take part in a public art project, called The Stables. To commemorate the critical role that horses and stables have played in Erskineville’s history (what that role is beats me… perhaps I’ll need to check out the exhibition), the artist invited people to craft their own model of a horse and leave it for collection, firing, and display.

Erko is at times a pretty odd place. Exhibition starts along Erskineville Rd on Oct 11.

If you’re wondering: we didn’t make a horse.





A picture worth about 250 words

13 06 2008

Working much like the category cloud you see in the right column of your browser window, in which categories with more related posts receive greater size and prominence, Wordle is ‘a toy for generating word clouds’. It takes a slab of text, either typed/pasted in or uploaded as a file, and creates quite beautiful word pictures by giving greater emphasis to more frequent words.

As an example, here’s my recent doctrine essay, on the relationship between the doctrine of the Trinity and the doctrine of the church:

In this one, I like it how ‘divine’, ‘perichoretic’, and ‘persons’ are all clustered together. Random, but nice.

Wordle provides some rudimentary controls for tweaking the layout, colour, and font. It’s quite fun playing around to create something that looks quite appealing, and actually communicates quite a lot of information.

See if you can guess what my sermon for this Sunday is about:

 

[UPDATE: Justin proposes the wordle test for sermons; Michael puts his PhD through its paces.]





Got milk?

17 05 2008

Get the Glass is a really neat little online board game. It won a prestigious Black Pencil design award from D&AD in the category of ‘Animation and Motion Graphics’, which is apparently some serious kudos.

D&AD don’t award the black pencil award, their top category, unless they’ve got something that is worth giving it to. If not… no award that year.

This game, though, is great. It’s basically a big advertisement aimed at getting people to drink milk because of its benefits (which you will learn of as you play). It’s fun, and looks great.

I scored about 4700. See if you can beat it. 

[UPDATE: Played again: First I got caught, then scored 5300.]





More on glowing cats

18 12 2007




What not to do when designing

8 11 2007

My microwave is a case study in awful user interfaces.

microwaveHere it is, in all its matching stainless-steel glory.

For starters, it isn’t always in “I’m-ready-to-cook” mode, which is clearly what one uses a microwave for most often. To set the time you need to push the ‘Time’ button, then put in the time. Awkward, but perhaps forgivable.

Setting the clock, however, is a different kettle of fish. This is the process:

  1. press ‘Clock
  2. press ‘Cancel‘ (this, inexplicably, clears the current time from the display)
  3. key in the current time
  4. press ‘Clock‘ again

That sucks.

Pressing ‘Cancel’ after starting an action should cancel that action, not be an integral part of it.

This is what happens when electrical engineers design user interfaces.

Yes, I am aware of the irony.





Hidden image

27 10 2007

I came across this the other day. It’s a puzzle. For all you photo nerds out there, try and find the picture hidden in the following image:

hidden picture

Warning! Before reading on, try and find the hidden graphic. The rest of the post contains spoilers. Read the rest of this entry »